Mobile apps, when you actually need one

Mobile app development builds software for phones and tablets: native for Android and iOS, or cross-platform from one codebase. MBGDesk builds both, and starts by establishing whether your requirement genuinely needs an app rather than a mobile website.

The most useful thing an app developer can tell you is when not to build one. Apps carry costs that websites do not: store review, two platforms to maintain, release cycles, and the hardest problem of all, persuading someone to install something. If your requirement is a mobile-friendly way to browse and buy, an app is usually the expensive answer to a solved problem.

Apps get commissioned for reach and deliver the opposite. Installation is a real barrier — a customer who would have tapped a link will not download an app to make one purchase. Discovery in the app stores is harder than discovery in search. And the same content published only in an app is invisible to every search engine, which quietly removes the channel that brought people in the first place.

Who this is for

When this work makes sense

  • Businesses needing device capabilities the web cannot reach reliably — background location, deep hardware access, certain offline modes
  • Products with repeat daily use where an icon on the home screen genuinely changes behaviour
  • Companies with internal tools for field staff working in poor connectivity
  • Marketplaces and services where push notification is core to the product loop
  • Businesses that have concluded a progressive web app will not stretch far enough
How to choose

Questions worth asking any supplier

Would a progressive web app do this? It installs from a link, needs no store approval, and is indexable.

How often will one person use it? Weekly or less, and installation is a barrier you will keep paying for.

Do you need the App Store and Play Store, or one of them? Two platforms is roughly two maintenance commitments.

Who maintains it after launch? Apps need updates for new OS versions whether or not you change anything.

What is the install plan? An app nobody downloads is the most expensive way to reach nobody.

What you get

Deliverables

A recommendation on native, cross-platform or progressive web app, with reasoning, before any build

The application for the agreed platforms

Backend API and data layer where the app needs one

Store listings prepared and submitted, including the review requirements that catch first-time publishers

Push notification setup where the product uses it

Analytics and crash reporting

A release process your team can run, and documentation for it

Built with

  • React Native
  • Flutter
  • Swift
  • Kotlin
  • Progressive Web Apps
  • Firebase
  • REST and GraphQL APIs
How we work

Process

App projects add a platform decision stage before anything is designed, and it is the stage most likely to end the project. We assess the requirement against a progressive web app first. If the web can do it, we say so, even though it is the smaller engagement. Store submission is also planned from the start rather than treated as a formality — review rejections are common and usually avoidable.

The standard nine stages — discovery, strategy, UX/UI, development, content and SEO, testing, launch, measurement, continuous improvement — apply to every project. The paragraph above is what differs for this one.

Pricing

What moves the number

Pricing depends on scope, functionality, integrations and content requirements. These are the factors that change it most:

  • Native versus cross-platform, and how many platforms
  • Whether a backend exists or must be built alongside
  • Offline behaviour, which is usually underestimated and is rarely simple
  • Device capabilities — camera, location, biometrics, payments
  • Store compliance work, particularly for anything handling payments or personal data
  • Ongoing maintenance for OS releases, which continues whether or not you add features
Comparison

Native, cross-platform, or progressive web app

Progressive web app

Fits: Content, commerce and most business tools — installs from a link, indexable, one codebase

Limits: Limited access to some device features; no store presence

Cross-platform (React Native, Flutter)

Fits: Apps needing both stores where the interface is mostly standard

Limits: Platform-specific work still appears; some native capabilities need bridging

Native (Swift, Kotlin)

Fits: Performance-critical apps and deep hardware integration

Limits: Two codebases, two skill sets, roughly double the maintenance

Proof

Case studies

No published app case study yet. Download counts and ratings are easy to quote and hard to verify; we will publish none until there is a real project to point at.

MBGDesk operates from 4 offices — India, United States, United Kingdom, United Arab Emirates. We hold no industry certifications and do not imply otherwise.

Questions

Frequently asked questions

Do we need an app or a website?

Usually a website, and often a progressive web app. Apps make sense when you need device capabilities the web cannot reach, or when usage is frequent enough that a home screen icon changes behaviour. For browsing and buying, a fast mobile site removes the installation barrier entirely.

What is a progressive web app?

A website that can be installed to the home screen, work offline, and send notifications on supported platforms. It needs no store approval, updates instantly, and stays indexable in search. For a large share of app requests it is the better answer.

React Native or native?

Cross-platform if the interface is mostly standard and you need both stores — one codebase, one team. Native if you are doing something performance-critical or deep in the hardware. Most business apps do not need native.

How much does an app cost?

More than clients expect, mainly because of the backend and the ongoing maintenance rather than the screens. We scope the backend explicitly during estimation, since that is where app budgets usually break.

Will it get into the App Store?

We prepare submissions against the guidelines, but approval is Apple's decision and rejections happen. The common causes — incomplete functionality, unclear data handling, missing account deletion — are avoidable, and we plan for them rather than discovering them at submission.

What ongoing costs should we expect?

Developer program fees for both stores, backend hosting, and maintenance for OS updates. Apps do not stand still: a release you never change will eventually break on a new OS version.

Talk to us about this

Tell us what you are trying to build and we will come back with scope, approach and an estimate.